![]() The AI was able combine the japanese ukiyo-e style with a Toronto Raptors logo and a photo of Michael Phelps and create something fascinating, unique, and worthy of being displayed.įor me to have the same degree of creative freedom and quality of execution in a brand-new piece of art would cost hundreds in commission and weeks of waiting at the very minimum. The creative tool was incredibly easy to use and allowed me to "commission" one of a kind artwork in a couple minutes and a few clicks. It was a pleasant surprise then to find NightCafe, that not only had a curated selection of AI generated prints but also gave me the opportunity to set the parameters for my own pieces. The idea of a computer creating something new, artistic, and often beautiful is such a novel concept I thought it would be a good conversation piece to have on the wall. After reading into the OpenAI DALL-E neural net and seeing the creative pieces it was able to manifest I wondered if anywhere was selling AI generated artwork. Thinking layer is for adding a character's personal thoughts, so if that's not what you're going for, disable its visibility.I was very pleased with my NightCafe experience. Put the background under the Thinking layer, characters between the textboxes and Thinking layer. ![]() xcf GIMP file with the 3 most common textboxes, text placement and buttons for quicker creation! Example (sorry for being cursed, there IS context to that I swear):ĮDIT: I found another three files which may be useful: I can't really put it into words, but imo. NOTE 2: I recommend exporting/saving the image as a. You might want to trim the image and resize it to make it more believeable. You'll need to position them based on screenshots. ![]() The dialogue is written in 32 px, 51504E. The character's name is written in 24 px, FFFFFF. You will also need some screenshot(s?) from the game to position the characters and text.Īll the text is written in Koruri Semibold/Koruri Medium (they are the same thing, really). You'll need to shrink it to 50% of the original width and lenght and lower the transparency of the shade to around 50%. NOTE: the arrow in-game is moving, so if you want to fool someone a bit better, use this: Īnd position the arrow yourself. The first one is all the textboxes from the NA server, the 2nd one is pre-positioned buttons and an example textbox.-ĮDIT: As someone in the comment section pointed out, I have not included the arrow. If you need more than one character, pick anoter character-costume-motion-expression set and click capture again. Next, set the height to around 938 pixels (you can do anything with the width, it doesn't matter, just don't pick too little), click the "reload/resize" button, choose the expression and motion, then click "Capture". Set the character to the one you want (you can check their ID on the wiki), then the clothes. Then you'll need to pick the characters and their costumes and go here: Delete all of the link after the date, then scroll to the bottom and pick the newest one, then copy the rest of the link back. All the backgrounds should be in this google drive:ĮDIT: This google drive is nice, but outdated. I have no idea for a cool intro so I'll just start the tutorial.įirst of all, you will need to pick a background. ![]()
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